5.9 KiB
5.9 KiB
🗺️ Blackjack Implementation Roadmap with Method Signatures (Final, Clean Markdown)
This document provides a detailed, class-by-class breakdown of the Blackjack project, including the expected method signatures and descriptions of class interactions, using only standard Markdown syntax.
Phase 1: The Basics – Card and Deck
1. Card Class
The Card class is a static data container.
| Component | Signature / Example Value | Purpose |
|---|---|---|
| Constructor | def __init__(self, rank: str, suit: str, value: int) |
Initializes the card with its fixed properties. |
| Attribute | - rank: str |
'A', 'K', '3' |
| Attribute | - suit: str |
'Spades', 'Hearts' |
| Attribute | - value: int |
10 (for K, Q, J) or 11 (for A). This is the card's initial value. |
| Method | def __str__(self) -> str |
Returns a human-readable string (e.g., "Queen of Diamonds"). |
| Call Example | print(my_card) |
Used automatically by the print() function. |
2. Deck Class
The Deck manages the card pool, creating and distributing the Card objects.
| Component | Signature / Example Call | Purpose |
|---|---|---|
| Constructor | def __init__(self) |
Creates all 52 unique Card objects and stores them in self.cards. |
| Attribute | - cards: List[Card] |
The internal list holding all 52 Card objects. |
| Method | def shuffle(self) -> None |
Randomly reorders the elements in the internal cards list. |
| Call Example | my_deck.shuffle() |
Called at the start of every new round. |
| Method | def deal_card(self) -> Card |
Removes and returns the top card (e.g., using a list's pop() method). |
| Call Example | new_card = my_deck.deal_card() |
Called by Player.hit() and the Game for initial dealing. |
Phase 2: Core Logic – Hand and Value Calculation
3. Hand Class
The Hand object's role is to ensure the Blackjack value rules are always correctly applied, especially the Ace rule.
| Component | Signature / Example Call | Purpose |
|---|---|---|
| Constructor | def __init__(self) |
Initializes cards as empty, value to 0, and aces to 0. |
| Attribute | - value: int |
The current, dynamically adjusted sum of the cards. |
| Attribute | - aces: int |
Count of Aces held (used for the 1/11 rule). |
| Method | def add_card(self, card: Card) -> None |
Updates Hand: Appends card, updates self.value, increments self.aces if needed, and then calls self.adjust_for_ace(). |
| Call Example | player_hand.add_card(new_card) |
Called every time a card is drawn. |
| Method | def adjust_for_ace(self) -> None |
Ace Rule Logic: Uses a while loop: if value > 21 AND aces > 0, it subtracts 10 from value and decrements aces. |
| Call Example | (Internal call from add_card) |
Called automatically after every card addition. |
Phase 3: The Actors and Their Actions
4. Player Class (Base)
The Player class represents any participant who holds a hand and makes decisions.
| Component | Signature / Example Call | Purpose |
|---|---|---|
| Constructor | def __init__(self, name: str, chips: int) |
Sets up the player's name, starting chips, and a new Hand object. |
| Attribute | - hand: Hand |
The specific Hand object associated with this player. |
| Method | def hit(self, deck: Deck) -> None |
Draws Card: Retrieves a card from the Deck (deck.deal_card()) and passes it to the internal hand (self.hand.add_card(...)). |
| Call Example | player.hit(my_deck) |
Called when a player chooses to draw a card. |
| Method | def stand(self) -> None |
Ends Turn: Sets an internal state (e.g., $is\_standing = True$) to signal the end of the player's draw phase. |
| Call Example | player.stand() |
Called when a player is satisfied with their hand. |
5. Dealer Class (Inherits from Player)
The Dealer inherits all player functionality but has a specific, automated turn behavior.
| Component | Signature / Example Call | Purpose |
|---|---|---|
| Method | def play(self, deck: Deck) -> None |
Automated Turn: Implements the fixed dealer rule: uses a while loop to continuously call self.hit(deck) as long as self.hand.value < 17. |
| Call Example | dealer.play(my_deck) |
Called only after the human player has finished their turn. |
Phase 4: Game Orchestration and Resolution
6. Game Class
The Game class is the central coordinator, managing the flow of the entire round, from setup to payout.
| Component | Signature / Example Call | Purpose |
|---|---|---|
| Constructor | def __init__(self) |
Creates instances of Deck, Player, and Dealer. |
| Attribute | - deck: Deck |
The Deck instance used for card distribution. |
| Attribute | - player: Player |
The human Player instance. |
| Attribute | - dealer: Dealer |
The Dealer instance. |
| Method | def play_round(self) -> None |
Main Flow Controller: Manages dealing, player input loops, the dealer's play() call, and calling compare_hands(). |
| Call Example | my_game.play_round() |
The main function that drives one full round of Blackjack. |
| Method | def show_cards(self, hide_dealer: bool) -> None |
Displays the cards. The boolean determines if the dealer's second card is shown or concealed. |
| Call Example | game.show_cards(hide_dealer=True) |
Called at the beginning of the round. |
| Method | def compare_hands(self, bet: int) -> str |
Resolution/Payout: Compares final hand values, checks for Bust, Blackjack, and highest value. Updates player.chips based on the outcome and the bet. Returns the result string (e.g., "Player Wins!"). |
| Call Example | result = game.compare_hands(50) |
Called once both players stand or bust. |