initial commit

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2025-08-16 11:44:17 +02:00
commit accc3d8001
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README.md Normal file
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# General
background #32302f
foreground #ebdbb2
selection_background #d65d0e
selection_foreground #ebdbb2
cursor #bdae93
cursor_text_color #665c54
url_color #458588
tabb_bar_background #cc241d
active_tab_foreground #32302f
active_tab_background #ebdbb2
inactive_tab_background #458588
# Black
color0 #3c3836
color8 #928374
# Red
color1 #cc241d
color9 #fb4934
# Green
color2 #98971a
color10 #b8bb26
# Yellow
color3 #d79921
color11 #fabd2f
# Blue
color4 #458588
color12 #83a598
# Magenta
color5 #b16286
color13 #d3869b
# Cyan
color6 #689d6a
color14 #8ec07c
# White
color7 #a89984
color15 #fbf1c7

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include current-theme.conf
confirm_os_window_close 0
tab_bar_edge bottom
tab_bar_margin_width 0.0
tab_bar_style powerline
tab_powerline_style angled
tab_bar_align left
tab_bar_min_tabs 2
tab_switch_strategy previous
tab_activity_symbol " "
tab_title_template "{index}: {title}"
editor nvim
font_family family="NotoSansM Nerd Font Mono"
bold_font auto
italic_font auto
bold_italic_font auto
font_size 15.0

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# ____ _
# | _ \(_) ___ ___ _ __ ___
# | |_) | |/ __/ _ \| '_ ` _ \
# | __/| | (_| (_) | | | | | |
# |_| |_|\___\___/|_| |_| |_|
#
# by cerberus
# -----------------------------------------------------
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
#shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 10;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
shadow-opacity = .6
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -8;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -8;
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
shadow-color = "#111111"
# Specify a list of conditions of windows that should have no shadow.
# shadow-exclude = []
shadow-exclude = [
"name = 'Notification'",
"class_g = 'Conky'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'"
];
# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
# clip-shadow-above = []
# Crop shadow of a window fully on a particular monitor to that monitor. This is
# currently implemented using the X RandR extension.
# crop-shadow-to-monitor = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
fade-in-step = 0.02
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
fade-out-step = 0.02
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
fade-delta = 4
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
no-fading-openclose = true
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 0.93;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
frame-opacity = 1.0
#frame-opacity = 0.5;
# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
#inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 0.93
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
inactive-dim = 0
# Specify a list of conditions of windows that should never be considered focused.
# focus-exclude = []
# focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
opacity-rule = [
"100:fullscreen",
"100:name = 'Jellyfin Media Player'",
"90:class_g = 'discord'",
"100:QTILE_INTERNAL",
"100:class_g = 'firefox'",
"100:name = 'Minecraft Forge* 1.20.1'",
"100:name = 'Minecraft Forge* 1.20.1 - Singleplayer'",
"100:name = 'Minecraft Forge* 1.20.1 - Multiplayer (3rd-party Server)'",
"100:name = 'Minecraft NeoForge* 1.21.1'",
"100:name = 'Minecraft NeoForge* 1.21.1 - Singleplayer'",
"100:name = 'Minecraft NeoForge* 1.21.1 - Multiplayer (3rd-party Server)'",
"100:class_g = 'libreoffice-impress'",
"100:class_g = 'Minecraft* 1.21.1'",
"100:class_g = 'fr.handbrake.ghb'",
"100:class_g = 'io.github.celluloid_player.Celluloid'",
"100:class_g = 'teams-for-linux'",
"100:class_g = 'PacketTracer'",
"100:class_g = 'factorio'",
"100:class_g = 'Brave-browser'",
"100:class_g = 'librewolf'",
"100:class_g = 'zoom'",
"100:class_g = 'Joplin'",
"100:class_g = 'krita'",
"100:class_g = 'rnote'",
"100:class_g = 'Minecraft* 1.20.1'"
]
#################################
# Corners #
#################################
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
corner-radius = 18;
round-borders = 1;
corner-radius-rules = [
"16:QTILE_INTERNAL"
]
# Exclude conditions for rounded corners.
rounded-corners-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"window_type = 'popup_menu'",
"window_type = 'tooltip'",
# "QTILE_INTERNAL = 1"
];
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
blur-method = "dual_kawase"
blur-size = 12
blur-deviation = true
blur-strength = 4
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
blur-background = true
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ""
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"class_g = 'Dunst'",
"window_type = 'dock'",
"window_type = 'desktop'",
# "window_type = 'popup_menu'",
# "window_type = 'tooltip'",
];
#################################
# General Settings #
#################################
# Enable remote control via D-Bus. See the man page for more details.
# dbus = true
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
# `xrender` is the default one.
#
backend = "glx"
# backend = "xrender";
# Use higher precision during rendering, and apply dither when presenting the
# rendered screen. Reduces banding artifacts, but might cause performance
# degradation. Only works with OpenGL.
dithered-present = false;
# Enable/disable VSync.
# vsync = false
vsync = true;
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = false;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = false;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
use-ewmh-active-win = true
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. This usually means windows from the same application
# will be considered focused or unfocused at the same time.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
#
# detect-client-leader = false
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = true
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn every time, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window
# contents. Read the man page for a detailed explanation of the interface.
#
# window-shader-fg = "default"
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
#
# window-shader-fg-rule = [
# "my_shader.frag:window_type != 'dock'"
# ]
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Specify a list of conditions of windows that should never have transparent
# clipping applied. Useful for screenshot tools, where you need to be able to
# see through transparent parts of the window.
#
# transparent-clipping-exclude = []
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = "/path/to/your/log/file"
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# clip-shadow-above:::
# Controls whether shadows that would have been drawn above the window should
# be clipped. Useful for dock windows that should have no shadow painted on top.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
dock = { shadow = false; clip-shadow-above = true; }
dnd = { shadow = false; }
popup_menu = { opacity = 0.8;}
dropdown_menu = { opacity = 0.8; }
menu = { blur-background = false; }
};
#################################
# Animation Settings #
#################################
animations = (
{
triggers = ["close"];
opacity = {
curve = "linear";
duration = 0.5;
start = "window-raw-opacity-before";
end = 0;
};
blur-opacity = "opacity";
shadow-opacity = "opacity";
},
{
triggers = ["open"];
opacity = {
curve = "cubic-bezier(0,0.7,1,1)";
duration = 0.7;
start = 0;
end = "window-raw-opacity";
}
blur-opacity = "opacity";
shadow-opacity = "opacity";
offset-x = "(1 - scale-x) / 2 * window-width";
offset-y = "(1 - scale-y) / 2 * window-height";
scale-x = {
curve = "cubic-bezier(0,1.28,1,1)";
duration = 0.3;
start = 0.3;
end = 1;
};
scale-y = "scale-x";
shadow-scale-x = "scale-x";
shadow-scale-y = "scale-y";
shadow-offset-x = "offset-x";
shadow-offset-y = "offset-y";
},
{
triggers = ["geometry"]
scale-x = {
curve = "cubic-bezier(0,0,0,1.28)";
duration = 0.4;
start = "window-width-before / window-width";
end = 1;
}
scale-y = {
curve = "cubic-bezier(0,0,0,1.28)";
duration = 0.4;
start = "window-height-before / window-height";
end = 1;
}
offset-x = {
curve = "cubic-bezier(0,0,0,1.28)";
duration = 0.4;
start = "window-x-before - window-x";
end = 0;
}
offset-y = {
curve = "cubic-bezier(0,0,0,1.28)";
duration = 0.4;
start = "window-y-before - window-y";
end = 0;
}
shadow-scale-x = "scale-x";
shadow-scale-y = "scale-y";
shadow-offset-x = "offset-x";
shadow-offset-y = "offset-y";
}
)

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configuration {
display-drun: "Applications:";
display-window: "Windows:";
drun-display-format: "{name}";
font: "JetBrains Nerd Font Medium 12";
}
@theme "/dev/null"
* {
bg: #1d202170;
bg-alt: #28282866;
bg-selected: #32302f66;
fg: #ebdbb2;
fg-alt: #d5c4a1;
border: 0;
margin: 0;
padding: 0;
spacing: 0;
}
window {
width: 30%;
background-color: @bg;
}
element {
padding: 8 12;
background-color: transparent;
text-color: @fg-alt;
}
element selected {
text-color: @fg;
background-color: @bg-selected;
}
element-text {
background-color: transparent;
text-color: inherit;
vertical-align: 0.5;
}
element-icon {
size: 40;
padding: 0 10 0 0;
background-color: transparent;
}
entry {
padding: 12;
background-color: @bg-alt;
text-color: @fg;
}
inputbar {
children: [prompt, entry];
background-color: @bg;
}
listview {
background-color: @bg;
columns: 1;
lines: 6;
}
mainbox {
children: [inputbar, listview];
background-color: @bg;
}
prompt {
enabled: true;
padding: 12 0 0 12;
background-color: @bg-alt;
text-color: @fg;
}

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# A TOML linter such as https://taplo.tamasfe.dev/ can use this schema to validate your config.
# If you encounter any issues, please make an issue at https://github.com/yazi-rs/schemas.
"$schema" = "https://yazi-rs.github.io/schemas/yazi.json"
[mgr]
ratio = [ 2, 3, 3 ]
sort_by = "alphabetical"
sort_sensitive = false
sort_reverse = false
sort_dir_first = true
sort_translit = false
linemode = "size"
show_hidden = false
show_symlink = true
scrolloff = 5
mouse_events = [ "click", "scroll" ]
title_format = "Yazi: {cwd}"
[preview]
wrap = "no"
tab_size = 2
max_width = 600
max_height = 900
cache_dir = ""
image_delay = 30
image_filter = "triangle"
image_quality = 75
sixel_fraction = 15
ueberzug_scale = 1
ueberzug_offset = [ 0, 0, 0, 0 ]
[opener]
edit = [
{ run = '${EDITOR:-vi} "$@"', desc = "$EDITOR", block = true, for = "unix" },
{ run = 'code %*', orphan = true, desc = "code", for = "windows" },
{ run = 'code -w %*', block = true, desc = "code (block)", for = "windows" },
]
open = [
{ run = 'xdg-open "$1"', desc = "Open", for = "linux" },
{ run = 'open "$@"', desc = "Open", for = "macos" },
{ run = 'start "" "%1"', orphan = true, desc = "Open", for = "windows" },
{ run = 'termux-open "$1"', desc = "Open", for = "android" },
]
reveal = [
{ run = 'xdg-open "$(dirname "$1")"', desc = "Reveal", for = "linux" },
{ run = 'open -R "$1"', desc = "Reveal", for = "macos" },
{ run = 'explorer /select,"%1"', orphan = true, desc = "Reveal", for = "windows" },
{ run = 'termux-open "$(dirname "$1")"', desc = "Reveal", for = "android" },
{ run = '''exiftool "$1"; echo "Press enter to exit"; read _''', block = true, desc = "Show EXIF", for = "unix" },
]
extract = [
{ run = 'ya pub extract --list "$@"', desc = "Extract here", for = "unix" },
{ run = 'ya pub extract --list %*', desc = "Extract here", for = "windows" },
]
play = [
{ run = 'mpv --force-window "$@"', orphan = true, for = "unix" },
{ run = 'mpv --force-window %*', orphan = true, for = "windows" },
{ run = '''mediainfo "$1"; echo "Press enter to exit"; read _''', block = true, desc = "Show media info", for = "unix" },
]
[open]
rules = [
# Folder
{ name = "*/", use = [ "edit", "open", "reveal" ] },
# Text
{ mime = "text/*", use = [ "edit", "reveal" ] },
# Image
{ mime = "image/*", use = [ "open", "reveal" ] },
# Media
{ mime = "{audio,video}/*", use = [ "play", "reveal" ] },
# Archive
{ mime = "application/{zip,rar,7z*,tar,gzip,xz,zstd,bzip*,lzma,compress,archive,cpio,arj,xar,ms-cab*}", use = [ "extract", "reveal" ] },
# JSON
{ mime = "application/{json,ndjson}", use = [ "edit", "reveal" ] },
{ mime = "*/javascript", use = [ "edit", "reveal" ] },
# Empty file
{ mime = "inode/empty", use = [ "edit", "reveal" ] },
# Fallback
{ name = "*", use = [ "open", "reveal" ] },
]
[tasks]
micro_workers = 10
macro_workers = 10
bizarre_retry = 3
image_alloc = 536870912 # 512MB
image_bound = [ 0, 0 ]
suppress_preload = false
[plugin]
fetchers = [
# Mimetype
{ id = "mime", name = "*", run = "mime", prio = "high" },
]
spotters = [
{ name = "*/", run = "folder" },
# Code
{ mime = "text/*", run = "code" },
{ mime = "application/{mbox,javascript,wine-extension-ini}", run = "code" },
# Image
{ mime = "image/{avif,hei?,jxl,svg+xml}", run = "magick" },
{ mime = "image/*", run = "image" },
# Video
{ mime = "video/*", run = "video" },
# Fallback
{ name = "*", run = "file" },
]
preloaders = [
# Image
{ mime = "image/{avif,hei?,jxl,svg+xml}", run = "magick" },
{ mime = "image/*", run = "image" },
# Video
{ mime = "video/*", run = "video" },
# PDF
{ mime = "application/pdf", run = "pdf" },
# Font
{ mime = "font/*", run = "font" },
{ mime = "application/ms-opentype", run = "font" },
]
previewers = [
{ name = "*/", run = "folder", sync = true },
# Code
{ mime = "text/*", run = "code" },
{ mime = "application/{mbox,javascript,wine-extension-ini}", run = "code" },
# JSON
{ mime = "application/{json,ndjson}", run = "json" },
# Image
{ mime = "image/{avif,hei?,jxl,svg+xml}", run = "magick" },
{ mime = "image/*", run = "image" },
# Video
{ mime = "video/*", run = "video" },
# PDF
{ mime = "application/pdf", run = "pdf" },
# Archive
{ mime = "application/{zip,rar,7z*,tar,gzip,xz,zstd,bzip*,lzma,compress,archive,cpio,arj,xar,ms-cab*}", run = "archive" },
{ mime = "application/{debian*-package,redhat-package-manager,rpm,android.package-archive}", run = "archive" },
{ name = "*.{AppImage,appimage}", run = "archive" },
# Virtual Disk / Disk Image
{ mime = "application/{iso9660-image,qemu-disk,ms-wim,apple-diskimage}", run = "archive" },
{ mime = "application/virtualbox-{vhd,vhdx}", run = "archive" },
{ name = "*.{img,fat,ext,ext2,ext3,ext4,squashfs,ntfs,hfs,hfsx}", run = "archive" },
# Font
{ mime = "font/*", run = "font" },
{ mime = "application/ms-opentype", run = "font" },
# Empty file
{ mime = "inode/empty", run = "empty" },
# Fallback
{ name = "*", run = "file" },
]
[input]
cursor_blink = false
# cd
cd_title = "Change directory:"
cd_origin = "top-center"
cd_offset = [ 0, 2, 50, 3 ]
# create
create_title = [ "Create:", "Create (dir):" ]
create_origin = "top-center"
create_offset = [ 0, 2, 50, 3 ]
# rename
rename_title = "Rename:"
rename_origin = "hovered"
rename_offset = [ 0, 1, 50, 3 ]
# filter
filter_title = "Filter:"
filter_origin = "top-center"
filter_offset = [ 0, 2, 50, 3 ]
# find
find_title = [ "Find next:", "Find previous:" ]
find_origin = "top-center"
find_offset = [ 0, 2, 50, 3 ]
# search
search_title = "Search via {n}:"
search_origin = "top-center"
search_offset = [ 0, 2, 50, 3 ]
# shell
shell_title = [ "Shell:", "Shell (block):" ]
shell_origin = "top-center"
shell_offset = [ 0, 2, 50, 3 ]
[confirm]
# trash
trash_title = "Trash {n} selected file{s}?"
trash_origin = "center"
trash_offset = [ 0, 0, 70, 20 ]
# delete
delete_title = "Permanently delete {n} selected file{s}?"
delete_origin = "center"
delete_offset = [ 0, 0, 70, 20 ]
# overwrite
overwrite_title = "Overwrite file?"
overwrite_content = "Will overwrite the following file:"
overwrite_origin = "center"
overwrite_offset = [ 0, 0, 50, 15 ]
# quit
quit_title = "Quit?"
quit_content = "The following tasks are still running, are you sure you want to quit?"
quit_origin = "center"
quit_offset = [ 0, 0, 50, 15 ]
[pick]
open_title = "Open with:"
open_origin = "hovered"
open_offset = [ 0, 1, 50, 7 ]
[which]
sort_by = "none"
sort_sensitive = false
sort_reverse = false
sort_translit = false

View File

@@ -0,0 +1,221 @@
# A TOML linter such as https://taplo.tamasfe.dev/ can use this schema to validate your config.
# If you encounter any issues, please make an issue at https://github.com/yazi-rs/schemas.
"$schema" = "https://yazi-rs.github.io/schemas/yazi.json"
[manager]
ratio = [ 2, 3, 3 ]
sort_by = "alphabetical"
sort_sensitive = false
sort_reverse = false
sort_dir_first = true
sort_translit = false
linemode = "size"
show_hidden = false
show_symlink = true
scrolloff = 5
mouse_events = [ "click", "scroll" ]
title_format = "Yazi: {cwd}"
[preview]
wrap = "no"
tab_size = 2
max_width = 600
max_height = 900
cache_dir = ""
image_delay = 30
image_filter = "triangle"
image_quality = 75
sixel_fraction = 15
ueberzug_scale = 1
ueberzug_offset = [ 0, 0, 0, 0 ]
[opener]
edit = [
{ run = '${EDITOR:-vi} "$@"', desc = "$EDITOR", block = true, for = "unix" },
{ run = 'code %*', orphan = true, desc = "code", for = "windows" },
{ run = 'code -w %*', block = true, desc = "code (block)", for = "windows" },
]
open = [
{ run = 'xdg-open "$1"', desc = "Open", for = "linux" },
{ run = 'open "$@"', desc = "Open", for = "macos" },
{ run = 'start "" "%1"', orphan = true, desc = "Open", for = "windows" },
{ run = 'termux-open "$1"', desc = "Open", for = "android" },
]
reveal = [
{ run = 'xdg-open "$(dirname "$1")"', desc = "Reveal", for = "linux" },
{ run = 'open -R "$1"', desc = "Reveal", for = "macos" },
{ run = 'explorer /select,"%1"', orphan = true, desc = "Reveal", for = "windows" },
{ run = 'termux-open "$(dirname "$1")"', desc = "Reveal", for = "android" },
{ run = '''exiftool "$1"; echo "Press enter to exit"; read _''', block = true, desc = "Show EXIF", for = "unix" },
]
extract = [
{ run = 'ya pub extract --list "$@"', desc = "Extract here", for = "unix" },
{ run = 'ya pub extract --list %*', desc = "Extract here", for = "windows" },
]
play = [
{ run = 'mpv --force-window "$@"', orphan = true, for = "unix" },
{ run = 'mpv --force-window %*', orphan = true, for = "windows" },
{ run = '''mediainfo "$1"; echo "Press enter to exit"; read _''', block = true, desc = "Show media info", for = "unix" },
]
[open]
rules = [
# Folder
{ name = "*/", use = [ "edit", "open", "reveal" ] },
# Text
{ mime = "text/*", use = [ "edit", "reveal" ] },
# Image
{ mime = "image/*", use = [ "open", "reveal" ] },
# Media
{ mime = "{audio,video}/*", use = [ "play", "reveal" ] },
# Archive
{ mime = "application/{zip,rar,7z*,tar,gzip,xz,zstd,bzip*,lzma,compress,archive,cpio,arj,xar,ms-cab*}", use = [ "extract", "reveal" ] },
# JSON
{ mime = "application/{json,ndjson}", use = [ "edit", "reveal" ] },
{ mime = "*/javascript", use = [ "edit", "reveal" ] },
# Empty file
{ mime = "inode/empty", use = [ "edit", "reveal" ] },
# Fallback
{ name = "*", use = [ "open", "reveal" ] },
]
[tasks]
micro_workers = 10
macro_workers = 10
bizarre_retry = 3
image_alloc = 536870912 # 512MB
image_bound = [ 0, 0 ]
suppress_preload = false
[plugin]
fetchers = [
# Mimetype
{ id = "mime", name = "*", run = "mime", prio = "high" },
]
spotters = [
{ name = "*/", run = "folder" },
# Code
{ mime = "text/*", run = "code" },
{ mime = "application/{mbox,javascript,wine-extension-ini}", run = "code" },
# Image
{ mime = "image/{avif,hei?,jxl,svg+xml}", run = "magick" },
{ mime = "image/*", run = "image" },
# Video
{ mime = "video/*", run = "video" },
# Fallback
{ name = "*", run = "file" },
]
preloaders = [
# Image
{ mime = "image/{avif,hei?,jxl,svg+xml}", run = "magick" },
{ mime = "image/*", run = "image" },
# Video
{ mime = "video/*", run = "video" },
# PDF
{ mime = "application/pdf", run = "pdf" },
# Font
{ mime = "font/*", run = "font" },
{ mime = "application/ms-opentype", run = "font" },
]
previewers = [
{ name = "*/", run = "folder", sync = true },
# Code
{ mime = "text/*", run = "code" },
{ mime = "application/{mbox,javascript,wine-extension-ini}", run = "code" },
# JSON
{ mime = "application/{json,ndjson}", run = "json" },
# Image
{ mime = "image/{avif,hei?,jxl,svg+xml}", run = "magick" },
{ mime = "image/*", run = "image" },
# Video
{ mime = "video/*", run = "video" },
# PDF
{ mime = "application/pdf", run = "pdf" },
# Archive
{ mime = "application/{zip,rar,7z*,tar,gzip,xz,zstd,bzip*,lzma,compress,archive,cpio,arj,xar,ms-cab*}", run = "archive" },
{ mime = "application/{debian*-package,redhat-package-manager,rpm,android.package-archive}", run = "archive" },
{ name = "*.{AppImage,appimage}", run = "archive" },
# Virtual Disk / Disk Image
{ mime = "application/{iso9660-image,qemu-disk,ms-wim,apple-diskimage}", run = "archive" },
{ mime = "application/virtualbox-{vhd,vhdx}", run = "archive" },
{ name = "*.{img,fat,ext,ext2,ext3,ext4,squashfs,ntfs,hfs,hfsx}", run = "archive" },
# Font
{ mime = "font/*", run = "font" },
{ mime = "application/ms-opentype", run = "font" },
# Empty file
{ mime = "inode/empty", run = "empty" },
# Fallback
{ name = "*", run = "file" },
]
[input]
cursor_blink = false
# cd
cd_title = "Change directory:"
cd_origin = "top-center"
cd_offset = [ 0, 2, 50, 3 ]
# create
create_title = [ "Create:", "Create (dir):" ]
create_origin = "top-center"
create_offset = [ 0, 2, 50, 3 ]
# rename
rename_title = "Rename:"
rename_origin = "hovered"
rename_offset = [ 0, 1, 50, 3 ]
# filter
filter_title = "Filter:"
filter_origin = "top-center"
filter_offset = [ 0, 2, 50, 3 ]
# find
find_title = [ "Find next:", "Find previous:" ]
find_origin = "top-center"
find_offset = [ 0, 2, 50, 3 ]
# search
search_title = "Search via {n}:"
search_origin = "top-center"
search_offset = [ 0, 2, 50, 3 ]
# shell
shell_title = [ "Shell:", "Shell (block):" ]
shell_origin = "top-center"
shell_offset = [ 0, 2, 50, 3 ]
[confirm]
# trash
trash_title = "Trash {n} selected file{s}?"
trash_origin = "center"
trash_offset = [ 0, 0, 70, 20 ]
# delete
delete_title = "Permanently delete {n} selected file{s}?"
delete_origin = "center"
delete_offset = [ 0, 0, 70, 20 ]
# overwrite
overwrite_title = "Overwrite file?"
overwrite_content = "Will overwrite the following file:"
overwrite_origin = "center"
overwrite_offset = [ 0, 0, 50, 15 ]
# quit
quit_title = "Quit?"
quit_content = "The following tasks are still running, are you sure you want to quit?"
quit_origin = "center"
quit_offset = [ 0, 0, 50, 15 ]
[pick]
open_title = "Open with:"
open_origin = "hovered"
open_offset = [ 0, 1, 50, 7 ]
[which]
sort_by = "none"
sort_sensitive = false
sort_reverse = false
sort_translit = false