created Deck and Hand class
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44
src/pyjack/deck.py
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44
src/pyjack/deck.py
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import random
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from card import Card
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SUITS = ["hearts", "diamonds", "clubs", "spades"]
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RANKS = list(range(2, 11)) + ["J", "Q", "K", "A"]
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class Deck:
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def __init__(self) -> None:
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"""Init the deck of 52 cards"""
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self.cards = []
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# looping through the SUITS
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for s in SUITS:
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# for each SUIT create one card of each rank
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for r in RANKS:
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new_card = Card(s, str(r))
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self.cards.append(new_card) # append to deck
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def __str__(self) -> str:
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"""Returns the cards object in a human readable format"""
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human_readable_cards = [str(card) for card in self.cards]
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return "\n".join(human_readable_cards)
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def shuffle(self) -> None:
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"""Shuffles the deck"""
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random.shuffle(self.cards)
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def deal_card(self) -> Card:
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"""Removes the last card off the deck and returns it."""
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card = self.cards.pop()
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return card
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# my_deck = Deck()
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# shuffled_deck = my_deck.shuffle()
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#
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# print(my_deck)
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#
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# new_card = my_deck.deal_card()
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# print("New card: \n")
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# print(str(new_card))
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#
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# print(new_card.get_value())
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44
src/pyjack/hand.py
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44
src/pyjack/hand.py
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from card import Card
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class Hand:
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"""Represents the hand of a player"""
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def __init__(self) -> None:
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self.cards: list = []
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self.value: int = 0
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self.aces: int = 0
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def add_card(self, card: Card) -> None:
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"""Adds a card to the Hand and uptdates the hands values."""
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# Adding the card to the had
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cards = self.cards
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cards.append(card)
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self.cards = cards
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# Adding the card value to the Hands value
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self.value += card.get_value()
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# Adding one to self.aces if in the hand is one ace.
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if "A" in str(card):
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self.aces += 1
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# adjusts the value if an ace is on the hand.
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self.adjust_for_aces()
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def adjust_for_aces(self) -> None:
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"""adjusts the aces value if the hands value is above 21."""
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if self.value > 21 and self.aces > 0:
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self.value -= 10
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self.aces -= 1
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# my_hand = Hand()
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#
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# my_hand.add_card(Card("diamond", "K"))
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# my_hand.add_card(Card("diamond", "8"))
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# my_hand.add_card(Card("diamond", "A"))
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#
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# print(my_hand.value)
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# print(my_hand.cards)
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