redid Game.compare_hands() method
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@@ -1,3 +1,4 @@
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import re
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from pyjack.dealer import Dealer
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from pyjack.deck import Deck
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from pyjack.player import Player
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@@ -25,33 +26,42 @@ class Game:
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*Returns* the result string (e.g., "Player Wins!")."""
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# HACK: this might work but certainly needs to be fixed.
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# check if Player or Dealer busts
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if self.player.hand.value > 21:
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player_value = self.player.hand.value
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dealer_value = self.dealer.hand.value
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player_cards = len(self.player.hand.cards)
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dealer_cards = len(self.dealer.hand.cards)
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# Check player bust:
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if player_value > 21:
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self.player.chips -= bet
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return "Player Lost"
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elif self.dealer.hand.value > 21 and self.player.hand.value < 22:
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# Check dealer bust:
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if dealer_value > 21:
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self.player.chips += bet
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return "Player Wins"
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elif self.dealer.hand.value < 22 and self.player.hand.value < 22:
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# Checks for Blackjack
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if self.player.hand.value == 21 and self.dealer.hand.value != 21:
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# Check for Blackjack (21 with 2 cards)
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is_player_bj = player_value == 21 and player_cards == 2
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is_dealer_bj = dealer_value == 21 and dealer_cards == 2
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if is_player_bj and not is_dealer_bj:
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self.player.chips += bet * 1.5
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return "Player Wins 3:2"
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else:
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if self.dealer.hand.value == 21:
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if self.player.hand.value == 21:
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return "Tie"
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else:
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elif is_dealer_bj:
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self.player.chips -= bet
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return "Player Lost"
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# Checks the values if either the Player busts or has
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# Blackjack
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elif self.player.hand.value > self.dealer.hand.value:
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# Check for normal values
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if player_value > dealer_value:
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self.player.chips += bet
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return "Player Wins"
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else:
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if self.player.hand.value == self.dealer.hand.value:
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return "Tie"
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else:
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elif player_value < dealer_value:
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self.player.chips -= bet
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return "Player Lost"
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else:
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return "Values could not be compared."
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return "Tie"
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