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blackjack/src/pyjack/game.py

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import re
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from pyjack.dealer import Dealer
from pyjack.deck import Deck
from pyjack.player import Player
class Game:
"""The Game class is the central coordinator, managing the flow of
the entire round, from setup to payout."""
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# TODO: - play_round() function
# - show_cards function
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def __init__(self) -> None:
"""Creates instances of 'Deck', 'Player', and 'Dealer'."""
self.deck = Deck()
self.player = Player(0)
self.dealer = Dealer(1000)
def compare_hands(self, bet: int) -> str:
"""*Resolution/Payout*: Compares final hand values, checks for
Bust, Blackjack, and highest value.
*Updates* player.chips based on the outcome and the bet.
*Returns* the result string (e.g., "Player Wins!")."""
# HACK: this might work but certainly needs to be fixed.
# check if Player or Dealer busts
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player_value = self.player.hand.value
dealer_value = self.dealer.hand.value
player_cards = len(self.player.hand.cards)
dealer_cards = len(self.dealer.hand.cards)
# Check player bust:
if player_value > 21:
self.player.chips -= bet
return "Player Lost"
# Check dealer bust:
if dealer_value > 21:
self.player.chips += bet
return "Player Wins"
# Check for Blackjack (21 with 2 cards)
is_player_bj = player_value == 21 and player_cards == 2
is_dealer_bj = dealer_value == 21 and dealer_cards == 2
if is_player_bj and not is_dealer_bj:
self.player.chips += bet * 1.5
return "Player Wins 3:2"
elif is_dealer_bj:
self.player.chips -= bet
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return "Player Lost"
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# Check for normal values
if player_value > dealer_value:
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self.player.chips += bet
return "Player Wins"
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elif player_value < dealer_value:
self.player.chips -= bet
return "Player Lost"
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else:
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return "Tie"